A huge amount of fiddly mucking about with the code for the last few hours has got me nicely progressed on character deaths and respawning the party after an unsuccessful encounter.
There's been a lot of rather droll setting of flags in the code, checking for them in other places and then, a bit more excitedly, transporting the party to a respawn location (I'll need to set this up properly, it's just manually entered currently) and resetting all the effects on the characters that aren't passive. No point in respawning everyone just to have them all keel over dead from ongoing debuffs and the like.
Anyhow, short and sweet update, but good, if slow progress in the code this evening.
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