Saturday, July 12, 2025

Quirkwood Progress and Play-Testing something else!

I've been mainly working on the tileset assets for Quirkwood, getting them all imported into the editor and set up as needed to work on the next larger zone - and that's coming along great. I've got the files imported now, all the brushes made up for the complex decorations and so on. and so I can have fun building out the new zone - at least in terms of map.

The other thing I've been doing is some beta testing for a friend on his game. It's also an RPG, but there are a number of differences. It's an MMO for a start, so he has a single player and it is all real time.... Anyhow, the important thing is that while I was testing his game, I think a lot of the feedback I gave him was actually the same, or similar that's been given to me in a there-or-there-abouts way. It was great to be able to test something that's also been developed by a single indie dev (he's also written his engine from the ground up!) and seeing all the technical stuff working, but as a player, also seeing some of the "How do I....." and "Tell me more about the world...." type stuff.

And, as funny as it sounds, doing a few days of play testing, and focusing on that rather than Torn Realms, has actually helped me so much in terms of giving me the ability to see my own things anew, but also from a different perspective. There's a few things I'll want to do in short order to make the start especially, more player-friendly. Once again, as I've been told, it's all about the polish, making things "just right" and leaving the player in as little confusion as possible. There were a few things that as I was playing, sort of made sense, or I was guessing at - but not knowing and being sure of what I was doing was quite frustrating. I also saw, again, just how important it is to as a player, feel agency to accomplish what I was trying to do, and know when I was doing it right, versus when the game was expecting something else - and I didn't know it.

So loads of good learnings and experience there.

Oh. This is how Quirkwood is coming along. 

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Quirkwood Progress and Play-Testing something else!

I've been mainly working on the tileset assets for Quirkwood, getting them all imported into the editor and set up as needed to work on ...