Someone who is testing the app showed it to a few friends, and I managed to strike a bit of a feedback jackpot. So after work, I've been chipping away.
The high level feedback basically centers on user-interface and intuitiveness, especially for newer players. The good news is that it's not changing stuff for the most part, it's polishing stuff.
An example: the new folks weren't able to clearly distinguish that some NPC conversations had multiple replies that you could use, and how they were different. This was due to the way it was displayed. So I've tweaked the output to make it really obvious - and it really is just some borders, some layout stuff, and it wasn't overly difficult - but it's suddenly much more obvious.
There's a few more things like that I'll be working on with priority, as I have to admit, I'd sort of had most of these issues already floating in the back of my head as "nice to fix..." things, but not really looking at them as a priority - and this feedback really jolted me out of world-building and into polishing the basics more.
There's a bunch more things to fix, so that's going to be my focus for the near future over other fun stuff for a bit.
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