So, one of the thing that was irking me, was that if you didn't engage in combat, you could effectively just keep running past things, and they might get a hit in, more so if they had ranged attacks, but it was basically very easy to simply leg it past anything. So, I've changed things up, so that when you get hit by something outside of combat, it slows you down for a moment, basically trips you up. Consecutive hits will impact this more significantly. The idea is, you can probably leg it past one or two creatures without TOO much hassle, but trying to make it past a crowded cave corridor? Not a great idea.
Amusingly, that got to working exactly as I wanted really quickly, so I then whipped up some more items, and Floren now has a Guild Vendor, where new characters will be able to use their initial guild chits to pick up a good bit of armor, or a handy weapon of their choice. There's gear there for each class, and I'll put a few more spell and prayer books up there so that mages and clerics will have more options to start with too, before they collect some further equipment later on.