Tuesday, April 29, 2025

Item Binding Done and Dusted!

Somewhere along the way, I looked at implementing items that will Bind to a character, either when equipped, or when picked up - and although I needed to implement these, I needed to update so many tables and locations that I've just pushed it to the back ever since.

First off, why have these items? Well, sometimes, you just need to earn things for yourself is the shortest, simplest answer. If there's a quest series with a really cool reward at the end, I'd hope players want to complete that for themselves, and not just buy the item from an auction house, from some other player that finished that quest series a long time ago. Secondly, if there's a quest to gather something off a creature nearby, the purpose of that quest is to go hunt those creatures - not find someone else selling those items on an auction house.

Now, some items that are great items, will simply be a rare drop off a particular creature. No issue there, you will be able to trade those, but again, I think that really good items will bind once they are equipped.

Right, so with all the reasoning out of the way, the good news is, that it's all done! The various confirmation dialogues, the changes in the editor, the multitude of changes to database tables, both on my development machine, and on the server for player-data. It's been quite a few evenings of solid, and sometimes very tedious work. But It's done.

It also means, that I can now give each starting character a token from their starting class guild - where you'll be able to trade that in for a choice of weapons or armor fit for that class. Something decent to get each character started!

Also, I've said auction house, as the plan is to completely have one. Eventually. It's just not there yet. But it will be. Eventually!

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Item Binding Done and Dusted!

Somewhere along the way, I looked at implementing items that will Bind to a character, either when equipped, or when picked up - and althoug...