Wednesday, May 29, 2024

Inventory Screen Updates


So today was a rather ordinary day at work. There's some downsizing/right-sizing whatever-you-want-to-call-it going on, and that means some folks have been let go. I have avoided that axe, but it's still folks that I know, and they're going to be struggling for a while, mentally and potentially financially. The good news is that there's really low unemployment here currently, so perhaps they'll be able to walk into nice jobs quickly, but right now that feels a long shot at best.

So, with that at the forefront of my thoughts, I wasn't in a mood to go hammer and tongs at it, so I took it pretty easy in terms of work this evening, did some tweaking of the screens following on from yesterday. The inventory screen now looks much nicer after I got rid of that paperdoll image that I've had for ages and replaced it with the character portrait and so on. I did the same for the trade screen (trading items between characters) so that there's a better connection with who has what. There's a lot of test data visible in the image - various IDs and database records which obviously won't be there in the future, so ignore those, but the rest is starting to look more and more usable. I'm sure there will be plenty more tweaks and flourishes later, but right now, it's starting to look less box-unit-test which is great.

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