Saturday, March 15, 2025

Rumor Mill: Knight-Vitalist Hearen Guards the Floren Isles

It's been a pretty busy weekend, but today is Sunday and I've been writing conversation trees, creating quests - and ultimately going back to fix things on those two I got wrong. I'm working on a series of quests from the Knight-Vitalist Hearen, branching out from the Eastern Isle and heading north. I've loaded up the world with monsters and the like, but now I get to tie all these things in together. It's really fun, but it's taking a good bit of time.

I think as I figure out conversation tree requirements a bit better, I can write some code to at least make it easier, as now I half recall what I need, but half blunder through it on a number of attempts in getting it right.

Taking the current example of a series of quests from a particular NPC, assuming there's already a point in the conversation tree where you ask about jobs, the NPC will need an answer to offer you a quest. Easy. That reply will also need to be blocked from being repeated if you're already on that quest. A different reply should be offered if you're in the process of doing it. Assuming there's another quest that might be offered if you finish it up, that too needs to be written - and blocked from appearing until all the right conditions are met... and so on and so on. It is messy, but I think once I figure out a set of conditions "Offering a quest always has three sections" I might be able to have the editor code drop those in and make my life a bit easier writing these all up.

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Rumor Mill: Knight-Vitalist Hearen Guards the Floren Isles

It's been a pretty busy weekend, but today is Sunday and I've been writing conversation trees, creating quests - and ultimately goin...