Thursday, February 6, 2025

Content and Quests Continues

I got a good bit of work done yesterday evening, just progress on content. I brushed up a bit of conversation in the Farmhouse with Joe, I started making a quest, then got sidetracked fixing a bug (fixed it!) in the editor that was stopping one thing, that didn't then pass information onto another thing, which means that if I changed something quests wouldn't work in the game. So you know, as it turned out, one thing was called "event" when it should have been called "eventID" on line (I'm not even joking) 9995 of a javascript file in the editor... and quests didn't work.

Right, rant over.

So, as I thought before, it's a lot easier making quests and conversations for NPCs when the world is sort of built up. I can use stuff I've created to weave into the quest text or conversation dialogue "Careful, there's loads of brown bears in that area" or "past Finger's Retreat along the coast" and that sort of thing - then as the player travels, they'll come to the right area, get the game journal show they are entering the right area, and then brown bears pop up on screen.... you know you're in the right place.

I've also been setting up some infrastructure for a proper beta, so there will be a discord community set up, looking to capture good feedback and work through issues, as well as maintain some to-do lists and the like.

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