The farm offers all manner of food and drink, and might just start a quest or two off as well. Joe, as always hovering around the front desk ready to help anyone as needed, with Megan further in the shop making everything look easy.
Tuesday, February 4, 2025
Rust and Timber Farmhouse
I had some fun today, filling out the Rust and Timber Farmhouse, which until now was mainly empty this evening. I also did some other bits, but thought this would make for a nice little update.
Monday, February 3, 2025
World Building Progress
It's been quite a whirlwind at work recently, so not conducive to being in a great head-space after work and then getting into code or content building, but I have made some progress over the weekend nonetheless.
I've filled up all the Floren Islands with zone information, spawn locations and have been importing new assets. I've been creating items, loot tables and encounters to fill them with.
I think there's a bit more of this to do, but it's shrinking, then I will add in NPCs through the world I've created and give them conversations and quests.
In a recent post, I did outline a list of code things I need to get done, I've not really progressed on those, but for now, that's fine. I don't think any of those are show-stoppers.
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Rust and Timber Farmhouse
I had some fun today, filling out the Rust and Timber Farmhouse, which until now was mainly empty this evening. I also did some other bits, ...
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I had a great night in the editor code today. I've had ideas bouncing about my head since yesterday about what I want to implement and h...
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It feels a long time ago now, but I was listening to Tim (https://www.youtube.com/@CainOnGames) ages ago and he was talking about getting st...
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This evening was quite productive - I took a step away from the android code and flipped into editor code mode (PHP and JS), working on the ...