Tuesday, November 12, 2024

Character Stats Streamlining

It feels a long time ago now, but I was listening to Tim (https://www.youtube.com/@CainOnGames) ages ago and he was talking about getting stats right, and using a spreadsheet to plan them out with level progression and the like etc etc. The idea is that you can see what you start at, where you can likely progress to, and that gives you the right information to be able to start designing creature stats, items and so on and things are about where they should be.

Well, given that intro, no points for guessing what I've been tinkering with.

I think I've got all my basic stats just where I'd like them to be - with maybe the exception of Attack Rating, which is mainly as I am not sure how frequent I want things to be hitting everything else.

So, with that, it's back to the editor to tweak some creatures and items, and really, to put some items into the game, as it's really really bare, but I really wanted these stats planned and visible in terms of progression, so I know roughly how to set things up.

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