Wednesday, October 16, 2024

Stabilising and Bugfixing

There's been a good bunch of things in the app, that I've known about, known that were broken or unfinished, but I've simply been avoiding them as I know I can circle back to them. One of those things is reagents for spells and abilities. It's certainly a to-do to be able to give an special boost to an ability or spell with the right ingredients on hand. So, there's a button for it. If you press the button, right now, the game hangs. Whoopsie. I know I'll circle back to it at some point soon and fix it out, but it's an example of, well, something sharp on the workbench I know about, but shouldn't be there if someone else is coming to use my stuff.

So, I've been hurriedly fixing all manner of such things, to get the app crashing much less, and getting the game stable. Doesn't mean I'm implementing all the things, just taking the sharp stuff off the bench and putting it in a drawer with a "Fix me" sign.

At the same time, I'm looking to add in some content into the world. The quests that were there, were purely for me to test out all the features I wanted in quests. Not to actually do much else, so as I start having folks running about, I really do need to add some content for them to do. "Here, play my game, there's one section with some wolves, and one section with some goblins! Have fun!" ... ... ... really doesn't go as far as it should. So that needs urgent attention too. If only I didn't have a full time job and work around the house and maybe a team of developers to work on all these things... Well, if I had all those, I'd probably be bored. So here we are.

Oh yeah, and at some point, the sound stopped working properly. I think I need to fix that urgently too.

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