Friday, October 18, 2024

Rendering Redux

I've been meaning to for a while now, change the way that sprites are rendered, switching from the current concept of "render and prepare each one to a tile size" to "render it in the tile, to any size you want". And today, was finally, the day when it happened.

So, that's a quick update. It's enabled a lot that I wanted to do around bringing in some images in a higher resolution and so on, as well as some other assets that I have where the asset itself is normally surrounded by a good deal of clear space - which would have shrunk the final output needlessly and so on. Blah blah, code stuff, code stuff.

Is good. Is better. Is success for tonight.

Here's an inn in the starting area, with the newly much larger party sprite for my party. The final one will end up probably somewhere between this one, rendered at double the size of the original and merely a higher resolution original.

Oh, and I'm off for a break for a few days. Loads of cold weather and hopefully good food in my future!

PS. Quick thought. This works for the normal scale creature (supposed to be as large as the party animation. I'll need to validate my numbers still work for things that are supposed to be multiple tiles in size.

No comments:

Post a Comment

Rumourmill: There's Orcs About!

So, I've been smashing out as much as I can today, buying up some assets to use, and inserting them into the game as I build up the worl...