I do feel that I am slowly getting quicker at building, and as I get into habits, I am avoiding more and more of the same mistakes over and over - like applying textures to the wrong layer and having to fix it all over again.
Anyway, as I've been building out these bits, especially finishing off the caves, I've had good thinking time to slowly plot out some basic story for this part of the world, and how I want to grow this up over time. As I'm designing the world, I'm adding little things that might come out in conversations, just in terms of what things look like - and the hope is that you walk past them any number of times, and never really notice, other than "that looks different" and if you talk to the right NPC, there might be an answer for WHY it looks different. Or, you know, it's also just as likely to sit in my head if I forget to add those backstory details in. Seems fifty-fifty to me currently.
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