Things went rather right this evening. I had a reasonably decent idea of what I wanted to write and how it was going to work. And... it did.
Quests that require you to gather a particular number of items will now nicely track those items if you open the quest, they have an NPC to hand them into, the right action button pops if if you've enough when you walk past - and the code nicely handles it when you hand them in. They can be any mix of stacked, single items across multiple characters even, and it only takes what's needed, so quests will have the capability to either require particular quest items - or normal items.
Anyhow, I'm rather feeling like the dog that caught the car again tonight, cause I sort of did all that (fixed a few bugs along the way as always) and tomorrow is a whole new day for something else again.
Actually, perhaps tomorrow is a good day to test a quest with multiple quest sections that mix up all these requirement types to make sure it really REALLY works, while it's all still fresh in my head. Yeah, I think that'll be the plan.
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