Thursday, July 11, 2024

Sounds work continues

Building on the generic sounds that I was starting to implement yesterday, I've managed to build out the app with some basics. Items now have an inventory sound and a use-item sound. I've picked up some sound assets too, though I'm having to tinker with them a good bit for my purposes. I've also added the code for using functions to get it to play whatever sound is attached to that ability. There's still some work to do with extended casting sounds - ideally I'd like to hear a background "casting mumble" until the spell is going off.

So, super short, but useful update. Gotten a good bit of productive work in this evening. Heading into a weekend on the back-end of a very industrious week is always a great thing to look forward to.

No comments:

Post a Comment

East Floren Island Started

So, although the title says East Floren Island, I spent the majority of the evening still in the caves below the islands. However, that was ...