I managed to get all the little things leftover from yesterday finished up nicely today. So there was a good bit of code the details of which I am not going to go into for a change, but the really good news is that when a character equips an item with a light, the game will use the brightest light for each character, and then the brightest light of active characters for the party.
Based on the code I got done today, extending it to also allow and check for lights created with effects will be easy enough to do, though I got a bit of editor work to wrap up before I can get there. But that's going to be really cool to have all those interactions and using different items.
Tomorrow effect lighting.
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