Additionally, I got to fixing up the character screens, which meant also working out all the stats that will be needed. I've got a bunch of these already there sitting in the background, but having them properly displayed, so I can check them quickly and easily is great. I'll still have to do a landscape layout, but I'll work with this for a bit, work out what I've missed and then fix it up before making the landscape version.
Monday, January 15, 2024
Ranged Attacks & Abilities and Character Stats
Last night, I got some really good coding time in, sorting out some code for abilities (yay!) finally. Abilities that are delivered by a Ranged Attack, so things that will tack onto an arrow shot from a bow or something like that, now have the range of that weapon applied correctly. So the longer the range on your weapon, the more distance you can cover using that ability, so good weapons will be really valuable to the right characters.
Subscribe to:
Post Comments (Atom)
Some Big Life Changes
So, last week I got some news from work. The team I work in is being made redundant. So there's a lot to process for me there. The good ...
-
It feels a long time ago now, but I was listening to Tim (https://www.youtube.com/@CainOnGames) ages ago and he was talking about getting st...
-
I had a great night in the editor code today. I've had ideas bouncing about my head since yesterday about what I want to implement and h...
-
Super quick one from me tonight: I've been doing some updates to bits of the world that weren't as finished as I thought - there wer...
No comments:
Post a Comment