Wednesday, January 31, 2024

Abilities and Effects Work Continues

It has been a pretty quiet week in the grand scheme of things, but I needed a bit of a break - and I've gotten that in rather well. It's not been a complete write off in development terms though! I've been chipping away at the various bits of code to make abilities do all the things I want - and I'm proud to say, I've actually FINALLY gotten to making creatures use abilities.

I've added a lot of functionality to how abilities work, added in the various target/directional and shape code (I still need to add in cone shaped effects) which amusingly got me to look up some math formulas I've not needed to look at since school days!

I'm currently working on the code that lets a creature decide what abilities to use in what circumstance, and how they play into the general things it does in combat. I've had to change things up a good bit to achieve all that, and it's not entirely finished yet, but I think I'm on the right path in that regard. As always, that means I'll need to circle back to quite a few editor screens to add in the new fields that I've come to need, but that's easy work in the end, even if it is rather droll.

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