I worked on some additional code to change up the rendering code to capture the new ratio of world to display when the phone is changed from one aspect to another - and I'll say it looks really janky when it doesn't change. There's still a bug that I don't appear to have an easy solve for - which is that I can't right now, get the terrain to pick up a fresh section of world till the player moves - so when you change the phone from portrait to landscape or the other way about, until you move the character, it's shows you half a screen of junk - so I'll need to solve that... but that's somewhere deep in the threads, and I've tried all the easy solves for that already I think.
Anyhow, not a super amount of time this evening for code, but what I got, was productive.
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