Thursday, December 26, 2024

Festive Rumourmill: Mystic Skilltree

I've been happily filling out the next skilltree in the list, and there's now a completed tree for the Mystic tree, under the Cleric Class.

The mystic is a bit of an all-rounder tree, with some healing and some offensive spells, but will make a very useful inclusion in any party.

Opening the skills are the simple Adjures, which are direct requests of the elements. This is an Unlock skill, meaning it enables abilities you can pick up along the way rather than directly granting a particular ability. Many small, simple Adjures can be very helpful in numerous situations.

The tree then has two main branches, restorative and ablation, which can almost entirely be used in combat as well as out.

Bless is an augmentation you can bestow upon an ally for a period of time, granting the target mind, body and soul restoration, as well as a small increase in attack, defense and armor. A good all-round buff that is unlocked after Adjures.

Next up is Healing Wind, an improvement on simple healing Adjures which directs a breath of healing energy upon an ally and grants a short period of powerful healing to the target.

Invigorate is a skill unlocked with Bless. While it grants the target a small amount of healing to their mind, body and soul, it really shines bu aligning their bodies energy into cohesion - granting the user additional life, action, and mana points over what they normally have.

Divine Intervention is a skill unlocked with Healing Wind and through it, the Mystic singles out an ally to be favoured by the Gods for a time. This favour grants the target increased damage and life, stronger attacks, better defense and impenetrable armor. They truly shine as the Gods smile upon them.

At the top of these two sections is Resurrection, a skill that needs both Invigorate and Divine Intervention. This cannot be used in combat due to the delicate harmonies that the Mystic must restore to the target. It will restart the flow of energies in a body of a companion, bringing them back to the land of the living.

The other side of the tree follows Earth, Air, Fire and Water, starting with Unearthly Eruption which will cause the ground to swell and heave below an enemy, causing damage in an area around them and is unlocked with Adjures.

Next up, Emberflame opens the cracks to where Ember is trapped, letting a flame lick up into the world. This brief taste of reality might not sate Ember, but it will ignite those poor targets in the way. Emberflame is unlocked with Unearthly Eruption.

Choking Mist is next, unlocked by Emberflame and creatures a vile and putrid stench to engulf enemies, leaving them gasping for breath and barely able to function.

Finally, Fountain of Youth brings the purest of mystical waters to drench a target with instant and powerful healing of Mind, Body and Soul. While this ability is taxing on the mystic, the effects on the target are immense.

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