Thursday, December 5, 2024

Editor Code.... and Reagent Rumors

I spent some time this afternoon working on the editor, upgrading the way I add item images to the game. Basically, till now, I've really been schlubbing it. I go to a file folder, find what "item number" I'm up to, then find the image I want to use in another folder, rename it, move it to where it needs to be, and then type the filename into my editor screen to update it. Well, thank goodness, no more.

I coded up an improvement that brings me closer to the now. It's all drag and drop onto the editor window with a file, and it does the rest - and they're all available to use instantly in the tools I've been building. So with that, I went and created some new reagents to add to the game, and popped them onto a vendor in town, added a few different ones to creature drops and it's all just going swimmingly. These will all be due for a balancing and tuning later, but for now, just mixing in a few different things into the game.

So, Roister's Vendor in town now has some new wares, and more will be added to Floren Farmhouse, but there's a mix of different reactions to investigate and match up with abilities to get the right extra pop when you need them.


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