I coded up an improvement that brings me closer to the now. It's all drag and drop onto the editor window with a file, and it does the rest - and they're all available to use instantly in the tools I've been building. So with that, I went and created some new reagents to add to the game, and popped them onto a vendor in town, added a few different ones to creature drops and it's all just going swimmingly. These will all be due for a balancing and tuning later, but for now, just mixing in a few different things into the game.
So, Roister's Vendor in town now has some new wares, and more will be added to Floren Farmhouse, but there's a mix of different reactions to investigate and match up with abilities to get the right extra pop when you need them.
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