In all the images, all the party characters have so far had the same animation, as there was.... well... one character and party animation. Now there's more.
I'm halfway there. I've gone and created a few more animated objects for a few classes, but only in male form. I have however connected them to the classes. So at least now, when your party loads up, each character will have it's own class animation, and the party will use the leader's animation.
I'll create the rest of the animations and connect them through properly in the near future, but it's another step closer to where things need to be before a proper beta test goes ahead.
Also, as you can clearly see in this image, what used to be lovely centered character/monster names now sort-of kind-of fall under the right character. So something has gone wrong there. Writing your own engine wasn't supposed to be this fiddly! Obviously it was though, which answers why there's so few unique engines running games.
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