Friday, November 1, 2024

You're All Individuals! Yes! We're All Individuals!

I meant to get into the code today to store NPC images on the server, and then cache them in the app. But well, I did a side quest instead. Though, it was a good one.

In all the images, all the party characters have so far had the same animation, as there was.... well... one character and party animation. Now there's more.

I'm halfway there. I've gone and created a few more animated objects for a few classes, but only in male form. I have however connected them to the classes. So at least now, when your party loads up, each character will have it's own class animation, and the party will use the leader's animation.

I'll create the rest of the animations and connect them through properly in the near future, but it's another step closer to where things need to be before a proper beta test goes ahead.

Also, as you can clearly see in this image, what used to be lovely centered character/monster names now sort-of kind-of fall under the right character. So something has gone wrong there. Writing your own engine wasn't supposed to be this fiddly! Obviously it was though, which answers why there's so few unique engines running games.

No comments:

Post a Comment

New Abilities, Ability Functionality and Spells

It's been a few days since I posted, but I have been super busy working on iterative builds here to run through my own testing, and that...