Tuesday, November 5, 2024

Tutorial Code (mainly) Done + Play Store

Firstly the completely done and finished part. The app is up on the Google Play Store, though it is not public yet. It's there as part of the next section of testing, though we';re still in early stages. Huzzah. (and gosh almighty, a lot of questions about what the game shows and doesn't show!)

Secondly, I had a good chat with someone testing the app for the first time, and it was really obvious that a tutorial of sorts was needed to be added to the game to help new players get the interface working. It's really hard to make some things obvious without mouse-over-tooltips. So, with another whole heap of general Android frustrations about how some things seem to be an awful; lot harder than they should - I've got a half-decent section of tutorial code written that I think will serve well enough to get through the initial bits at least. And I think it's going to be easy enough to implement it through the app.

So, the to-do list for tomorrow afternoon will be to finish off this code, finalise the section that links it to your own data so that it's not showing the same things over and over - and pop it into places where it makes sense to have them. Basically, most screens in at least one place.

The image shows a rather boring test "tutorial" that IO made while getting the target to track to the right element on the screen, so it's boring, but it works and seems to pop the tutorial in the right places on screen (while also stopping you clicking and doing other stuff).

No comments:

Post a Comment

New Abilities, Ability Functionality and Spells

It's been a few days since I posted, but I have been super busy working on iterative builds here to run through my own testing, and that...