Secondly, I had a good chat with someone testing the app for the first time, and it was really obvious that a tutorial of sorts was needed to be added to the game to help new players get the interface working. It's really hard to make some things obvious without mouse-over-tooltips. So, with another whole heap of general Android frustrations about how some things seem to be an awful; lot harder than they should - I've got a half-decent section of tutorial code written that I think will serve well enough to get through the initial bits at least. And I think it's going to be easy enough to implement it through the app.
So, the to-do list for tomorrow afternoon will be to finish off this code, finalise the section that links it to your own data so that it's not showing the same things over and over - and pop it into places where it makes sense to have them. Basically, most screens in at least one place.
The image shows a rather boring test "tutorial" that IO made while getting the target to track to the right element on the screen, so it's boring, but it works and seems to pop the tutorial in the right places on screen (while also stopping you clicking and doing other stuff).
No comments:
Post a Comment