The next thing was building on that. I removed al the files that I had built into the app itself that stored animations and the like and dropped em on the server. That took a bit of re-writing so that the app knew how to find the original files, and then to process things from a different location and the like. Anyhow, that's also done now.
Lastly, I've been looking around at my little world and checking a few things. I timed running from one end to the other, in the straightest possible manner. About two and a quarter minutes. That's with no combat along the way, and basically legging it as quickly as I could. Certainly enough for a nice bit of testing, but I think this will be a fantastic starting zone in the greater scheme of things. Or maybe one of the starting zones.
So that's where I'm at. Today's file work brought me a lot closer to being able to implement the on-the-fly bitmap loading for animations and the like, but I didn't get as far as I'd hoped I would. I think my next app focus will be to read and process animated objects (things like the player character and monsters) differently more inline with how this new animation code works. That will be the next few nights, in amongst finishing up the world for testing.
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