The last few days I've been really focused on getting the cloud setup done right. I've half purposefully set myself up on a clock by activating the Google Cloud Platform trial as I was both up to it, but also as I want to light a little fire under my own feet to get a move-along with things. So, I've managed to get all the bits I need working.... well... working. I've got the domains and DNS all done, they're pointing to the right things, I think I have the setup reasonably secure. There's a little more to do in one area, but that's hopefully not going to be too much effort to bolster.
While I've been doing all this, I've taken a step away from the code to get a moment's breath and to think. My little snippet of world both works and doesn't work. One of my concepts for world geographic structure, although working amazingly well on paper and as an idea, doesn't work amazingly well in terms of load sizes and updates to the app, so I will need to look at changing the way I build the world. I'm not changing the code, just the way I implement things to manage the amount of data that is sent to the app in certain locations. If at some point in the future I can send larger data packets to the app without lagginess, I can look top implement some of the original design. For now, I'll tweak world design to function better as is.
My to-do list is shrinking delightfully. I need to find a place to allow non-combat spells and abilities to be used. I think I'll drop it into the front character screen, but I'm not completely sure where that will sit on the screen yet. I'd like to also tweak the main app screen/activity to interact with the light of the current character location - when you go to a dark place, the background should be dark, when you're in broad daylight, the background should be light - and that sort of thing. It's sort of simple enough to implement I think, and I can probably add it to the realm to do even more with it, but I think that sort of small thing will add to the immersion nicely. I think they're the two big things I want to tackle next. That'll probably do me for the weekend. Also, at some point, I'm going to have to say goodbye to the lovely little test-world and start building properly. That'll be both sad (saying goodbye to my test snippet of the last few years of dev) and awesome (as I start building the actual game in a way that functions nicely).
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