I got a bit side tracked with some code this evening, but am, really happy with the outcome. I have been meaning to circle back to some of the earliest layouts I've done and tweak and polish them up a bit, so today I ended up doing that instead of what I was planning to do. There were a good few various bug fixes along the way, but the main output is that conversations now happen looking a lot neater than they were before. There's no more horrid title bars in the screen (that's gone from a number of layouts now) but additionally there's a different layout for portrait and landscape modes which looks a lot better than it did before. Additionally, I've tweaked the way NPC images are processed, so the images will be proper art, rather than pure pixel-characters. It's both more and less work in different ways, but it certainly looks better than some of the early NPC images I'd been able to create/purchase.
Subscribe to:
Post Comments (Atom)
Massive Rumormill: Protection Skill Tree
I've fixed up a lot of random bugs and tweaked various things that weren't quite right, but the big news this evening is that I'...
-
I had a great night in the editor code today. I've had ideas bouncing about my head since yesterday about what I want to implement and h...
-
This evening was quite productive - I took a step away from the android code and flipped into editor code mode (PHP and JS), working on the ...
-
It feels a long time ago now, but I was listening to Tim (https://www.youtube.com/@CainOnGames) ages ago and he was talking about getting st...
No comments:
Post a Comment