Tuesday, November 7, 2023

Combat Abilities and Animation Effects

I've been very flat out with work, so time has been limited, but I've certainly been able to fix up a few small bugs, as well as throw in some extra functionality around combat and abilities.

I've also been using the animation editor code to rustle up some more sequences for various abilities to use as I test things out, so it's great to start seeing some random animations popping up.

Got another busy day with work tomorrow already, but with some luck, I'll get some coding time in late tomorrow evening to keep at this - I noticed a few bugs as I was testing today which I should fix easily enough, and there's still a whole bunch of code to plug in around how abilities are used, though I think a bunch of it is getting easier and easier to do.

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