Possible encounters now get the right info from their lead creatures to determine if they have ranged attacks, what the actual range of those is, and if they're annoyed with something, they'll try to engage to either get into ranged attack range, or move right in for some hand to hand combat. I've got some extra text in the output showing what they want to do, which is below each one on the screen. In this image, you can see how the Goblin only tries to get in close enough to be able to shoot, while the two spiders clamber to get right into my face.
I'm not expecting time tomorrow afternoon (though, who knows) but I'll be looking forward to picking this up again to finally start to set up the combat system itself.
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