Wednesday, July 19, 2023

Editor Functionality for Realms

Short update tonight, as I only managed a bit of coding, but I've been working on the world builder editor interface, looking to add in (useful and meaningful) functionality to apply the right Realm to a location, to apply whether the location can spawn a creature and to apply whether the location can spawn resources. I say meaningful, as that functionality technically exists, in an unusable format, so the idea is to add another rendered layer to the editor so that I can see swatches of colour representing possible realms, and a simpler red/clear overlay for item/creature spawns.

Not quite there yet, but def heading in the right direction. Maybe another day or two and I'll be happily using the editor to apply and control these vital, if droll data points for the world.

No comments:

Post a Comment

Sometimes you do the same thing really well. Twice.

And each time, you do it for the first time. So, lets start with some back story here. While I was doing all the recent changes to the code ...