Tuesday, July 11, 2023

Creatures, Encounters and Editors (Like, almost!)

While it certainly doesn't seem like I've managed to get much traction in the last week or so, I've been making quite considerable inroads into the code that will control monster spawns.

I've written a big bunch of editor interfaces, app object code and server to app data transfers. It's all about to come together in a rather spectacular way creating the right encounters to spawn, giving them the right object to animate them and do all the other things that are supposed to happen.

tl;dr; Monsters almost work!

And I've not logged into the game for any period longer than how long it takes to debug a crash (as currently expected with all these massive changes) so, I'm still standing next to the waterfall I made the other day.

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Teleports & Location-Swaps working

A rather productive Friday evening it has been. I've managed to expand the code that deals with special combat events, and successfully ...