Saturday, May 6, 2023

Buffs, Debuffs and Effects

Gross stuff to start with. This week has been a bit of a write-off. I had surgery on and part of the recovery process is to have stents up my nose for about a week while things heal. It means things have been going much much slower than normal, but while I've been basically going nuts with this, I've been trying to keep my minds off it as best I can.

The good news therefore is that in little spits and spurts, I've been tapping at the code around effects in game, managing them and displaying them appropriately. I also spent some time on the editor to make an interface where I can create them nicely now.

I've still got a bunch of things to do to round out the full functionality of these, but having the game randomly spam my characters with various effects while in testing to see how things work, is really making me feel like this is starting to look and feel like a real game!

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