The good news therefore is that in little spits and spurts, I've been tapping at the code around effects in game, managing them and displaying them appropriately. I also spent some time on the editor to make an interface where I can create them nicely now.
I've still got a bunch of things to do to round out the full functionality of these, but having the game randomly spam my characters with various effects while in testing to see how things work, is really making me feel like this is starting to look and feel like a real game!
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