I've taken a bit of time to process the fact that I've been made redundant from work, along with the team I was in (shoutout OpsDev!!) but things cannot be changed. I did spend some time looking for another role within the company that I am employed at, but this redundancy process has been underway for a good while, so there's not really a lot of ripe fruit on this tree so to speak.
So. I've purposefully taken a bit of time for myself, to work out what I want, and from my last post here (which I very much acknowledge was a long time ago) not much has changed. I don't really know what I want to do right now. I do know that I will take some time off to think it over. And I think part of that means I need to really get this beta over the line. To give it a fair go, and see what's what.
I have been doing a few smaller, UI and UX things on the app, which have been fantastic in terms of the way things play.
So, First up, there's no more fat fingers in the middle of the screen. I've switched movement up, so there's not a little joystick at the bottom of the device, keeping fingers out of the way of where your character is moving, and making it much more visible where you are going.
Right after that, I've made the camera pan from one active character to the next, so that there's an obvious shift from where the action was, to where the action is. Small, but important - and annoying much more finicky to introduce than I thought it would be.
Next up, I've changed the way text, both combat and general, is displayed on the screen. I'm using a fixed delay-and-fade rather than trying to do my own game-time-fade which is much more intuitive and just feels nicer and better.
Right after that, I changed the way that skills and hotkeys are displayed. Well, sort of. You can set your own hotkeys (with reagents if you wish) to any hotkey in combat for each character. But I've added a script in there, that when loading your characters, fills any un-used hotkeys with skills and abilities that aren't already hot-keyed. Sort of a way to make sure you're not missing anything.
Also. I've been setting up a new tileset for the next zone that I'm adding to the game; Quirkwood. Cause I really enjoy seeing new zones and the world coming together, and I felt that I mentally needed that. So, I'm slowly working on building that out in the editor. There's not a lot there to show yet, but little by little, it'll get there, and I can use it as a delightful interlude while I work on other things.
So, I guess.... I've had a whinge. I've had a sook, and I've had a f##ken cry about it. Time to harden the f##k up and get back to work. You also get a million and eleven internet points if you get this reference. And if you don't.... ( Rude Filter Warning!!! )