It's been a very busy real-life period with a good few things taking place here that have kept me from spending much time on the game, but one of those wrapped up over the weekend, and I now have some time again to spend.
So, one of the last things (there are a few more) things that was on the to-do list before I can do the open testing launch was finally fixing up the Combat-Assist function that's been sitting there for goodness knows how long, and not actually doing anything properly.
It's not perfect, but it's there and working.
Characters can choose to (instead of an attack or ability) help protect one of their colleagues by offering them protection. To do this, they must be beside the other character and it will use up a standard activation. But, the character they are protecting will gain a good bit of defense and some armor due to the aid provided. Additionally, multiple characters can do this and the effects stack. So, if you're in a situation with a very difficult encounter, protecting your tank may be really important at the right times.
And... so far.... it seems (I almost don't want to say it aloud) that the concurrency crashes are at bay. Fingers crossed that doesn't change.