So, last week I got some news from work. The team I work in is being made redundant. So there's a lot to process for me there.
The good news is that at least there's some money in the severance package, so I have some time up my sleeves to get myself into another role. But I think I am going to take a little bit of a break from work and try to get to the bottom of what it is that I want to do - as I've not been overly happy with my job for a good few years.
So, what does that mean? Well, for one, it means that this game just went up in my priority list. Where my daily work took number one priority, and house, life, chores and game took lesser priorities, my day to day is going to be split between working out what I want to do properly, getting the game up to scratch for the beta finally and a long list of stuff about the house that's probably been passed over for way too long.
But I think it is also going to focus me a bit more. I'm on a financial clock now to sort stuff out, so there's no more safety blanket of "when it's ready..." and things just keep ticking along in perpetuity. I'm paying for cloud assets, so I really do need to get this show on the road once and for all. Even if it is a beta. It needs to happen. So yeah, priority went up. And time able to invest in it has gone up. By a lot.
As for non-game stuff (cause I'm using this blog half the time as "get things off my mind" service, I've been employed for two decades in the same company - though working in a very expansive variety of roles, giving me both great experience across many facets of the business, and also exposure to a good number of different work styles - and I have no idea what I want to do next. I've a long list of jobs I could do. But I really don't know what in that list I want to do. And I've had almost a week to think about it, though I was processing a lot at the time, but yeah. I don't feel any closer to a "yes, this is the thing..." moment. Early days I suppose.
So, next things to work on is still feedback on the interface. I need to polish up the camera slingshots between characters/monsters as they activate in combat and I need to implement a change to the way movement is interacted. Basically, the way the touch events are done on the phone currently, you end up blocking your view nicely with you finger/hand so that's rather annoying. I need to make that better. I think I know how and what, but I need to implement that.
Right. Therapy session over.