Importing the assets into the engine, setting up pathing as well as the info the editor stores does take time - and it's rather mind-numbing, but once they're in, they're in.
I do give myself the odd treat-break from the monotony and add a bit more world into the Meltwater Foothills, which are starting to look pretty nice. I've shared the same location here as yesterday, to show how much better it's looking already with the new tiles I've imported into the engine.

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