In terms of bugs, there's not been any show-stoppers - which is fantastic. There's been a few that I've patched, but no "this game constantly crashes" type thing.
I've also kept the code pretty clean in terms of big code changes, so that's given me time and opportunity to build the world out more. And to that effect... I've been really hammering away at Quirkwood and the surrounding areas that will border it.
Part of that process has been pouring new assets into the engine to build out new types of areas, and I've done a lot of work bringing in a Mountain tileset as well as the start of some serious Snow tiles too, which have made for a very refreshing change to the colour palette that I am seeing - which is always a welcome change.
So, the northern end of Quirkwood will be giving way to the Meltwater foothills, while a long way south, and inland I've started making a mountain range.
The plan is to keep at this for a little while longer, just getting all the edges of Quirkwood tidied up nicely, so that I can start dropping in NPCs, creatures and of course, quests to complete!

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