Wednesday, January 28, 2026

Quirkwood and Meltwater Foothills

First off - following the launch, I've been working on patching bugs that have been found by folks, and acting on feedback I've gotten.

In terms of bugs, there's not been any show-stoppers - which is fantastic. There's been a few that I've patched, but no "this game constantly crashes" type thing.

I've also kept the code pretty clean in terms of big code changes, so that's given me time and opportunity to build the world out more. And to that effect... I've been really hammering away at Quirkwood and the surrounding areas that will border it.

Part of that process has been pouring new assets into the engine to build out new types of areas, and I've done a lot of work bringing in a Mountain tileset as well as the start of some serious Snow tiles too, which have made for a very refreshing change to the colour palette that I am seeing - which is always a welcome change.

So, the northern end of Quirkwood will be giving way to the Meltwater foothills, while a long way south, and inland I've started making a mountain range.

The plan is to keep at this for a little while longer, just getting all the edges of Quirkwood tidied up nicely, so that I can start dropping in NPCs, creatures and of course, quests to complete!
 

Monday, January 19, 2026

Out with the old Bugs, in with the New

It's probably not so much the "new" bugs - but I've tracked down a bunch of things that I've picked up from the recent release.

I've made things tweak and jump about when they need attention. So if you finish off part of a quest, your quest log will bounce about till you have a look at it. Same for characters that go up levels and can learn new skills. A little jiggle of their character portrait will alert you that something needs you.

I did also go in and fix a genuine bunch of bugs. Using skills from the character screen in landscape mode now correctly shows the Use Skill icon. I nudged the Stat Points about in the character overview screen so they line up better. You can properly now see commentary and game information in portrait mode when in combat. There's a bunch more stuff along those lines too. But you get the idea. Broken or dodgy stuff being fixed.

Oh, yeah, I'm also fixing a few of the conversations that aren't quite good enough - though that's ongoing. 

Saturday, January 17, 2026

It's Launched. Go and grab it

The last few days has been full of teeny-tiny tweaks and bug-fixes, but it's ready. I've pushed all the buttons. I've submitted for all the reviews. I've even added a few NPCs in places you shouldn't be yet, but in case you do reach them.


The next few days will be spent trying to find ways to promote this, to hopefully get some players running about and experiencing the game for the first time. The discord is ready to go, so if you download it, jump on there and say hi.

Google Play Store link: Is Right Here

Thursday, January 8, 2026

The App was Approved (A.K.A. I can see the light!)

There's been a utter hive of activity here on my end over the holiday and new year period. A good part of that was spend nudging the app through a round of Google Play Store approvals to go live.

And it is with a giddy elation that I can say I submitted and got the app approved to go live.

I did get a few bits of feedback from testers that I agree with, so I'm adding a few tutorial images which I think will make it easier to start and a few teeny tiny tweaks in the code (for example, you really don't need to see the framerate constantly while playing) and it's good to go.

The fantastic news, is that I can now go live whenever I make these changes. And that's going to be soon. Really soon.


 

Quirkwood and Meltwater Foothills

First off - following the launch, I've been working on patching bugs that have been found by folks, and acting on feedback I've gott...