Super quick update, but I managed to tie off a few more loose ends, on some interactions with items and quests in the game, and also around opening up a change log from the login screen, but the big update was tracking combat moves for characters, showing a popup when the limit is almost reached and adding combat moves to the delay for each character.
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Still Snowing!
All I'm doing is more snow and snow and snow. Importing the assets into the engine, setting up pathing as well as the info the editor st...
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So, I'm still working through a big interface update. I've made a massive number fo changes to how the various layout are based on t...
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I've been bug fixing things that I could have sworn black and blue were working, as well as having a friend do some solid testing. So, t...
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So that was the cry that went up in medieval England when a king died, to herald both the passing of the old monarch, and the crowning of a ...
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