I'm splitting it into two main sections. First off, plain of crash bugs. There's things I wrote, tested, and then forgot about. And when someone else tests it, much much later, it turns out that there's some Ooopsie moments as all the changes over time cause crashes. Like trading in landscape mode. Which was looking for something that hasn't existed for ages - but as my emulator runs in portrait mode on the machine, I've never really picked it up. Anyhow. That's now fixed.
And the other section is again things I've noticed myself, but put on the back-burner in terms of development. Like assuming that the icons in the item menu system were intuitive enough (guess what, they weren't quite). So I sat there for a good while hacking away at the code and finally worked out how I can add a text description to the menu over and above the icon-only interface that it's meant to have - so no more guessing what icons translate to. While I was doing that, I also found there was another bug in that menu (the screen would vanish when it wasn't supposed to when trying to split a stacked item) which I have also now fixed.
So, there's a few more things to work through from the list I got, but it's looking very promising!

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