Monday, August 12, 2024

No more Jitters!

So, I was supposed to be world-building since Thursday. That did not happen. At all really. What did happen in its place was me rediscovering how annoying the jerky-rubber-banding-jittery-movement terrain bug was as I started walking about the world I was building. So that was enough of a distraction to completely sidetrack me.

And, the result is that after a monumental and gruelling effort where I was starting to question my ability to code, to debug and to understand logic, I've finally resolved it. It only took basically a completely rewrite of some logic and the bones of the engine in some parts. The good news is that this has however also set me up to be able to add in a lot of additional efficiencies as I now have yet another thread that does stuff. So, the idea will be to push a bunch of the heavier lifting around maintaining active files in memory and doing a bit of cleaning up in the app to this one from their current places.

So, doesn't feel like there's a big update, after all, I just fixed one bug when you move about, but it was a real show-stopper, so it feels like I should be celebrating. So here we are!


No comments:

Post a Comment

Massive Rumormill: Protection Skill Tree

I've fixed up a lot of random bugs and tweaked various things that weren't quite right, but the big news this evening is that I'...