Sunday, May 28, 2023

Animations Work Continuing

This week has been rather hectic in things outside of Torn Realms for me, so my ability to keep the development going at a good pace has been somewhat diminished, but that's not to say I'm not squeezing in a few minutes here and there. I have been ongoing with the animations editor code, slowly putting in all the functionality I'll need to both cater for simple single run animations (plants in the world for example, or animated water rippling about) as well as complex animation models that will be creatures and party members etc with multiple directional animations and actions that require more exact control.

The last things I've been working on have been the interfaces for all the extra little details that are needed for the code to run properly in the background of the app - things like what layers to render to, whether animations are looped or synced to other things and so on. So basically boring stuff that makes cool little things later on - but it's all got to be done, validated, saved to the database neatly and all that.

Hopefully this week I'll be able to round out some more of this in the evenings this week. What I will admit though, is that I'm getting super excited about seeing all the lovely assets starting to animate in the editor and just looking forward to seeing the world built up and looking amazing with all these things moving about and changing things from a static flat works to one where it's starting to feel like more of a real world.

No comments:

Post a Comment

Character and Item Stats

It feels like I've renamed a thousand thousand properties in classes, updated a myriad of methods across the database, the editor and th...