Currently, I've set up a little useless loop from Captain Rayne, to Floren Docks, but the game is doing everything exactly as it should. It automatically calculates the amount of gold to charge your party, pops up a confirmation of where you will travel to, so you don't accidentally send yourself on a one way voyage and then sends your party there (and closes off the transaction window).
I will be doing a bunch more testing, I am curious what happens for example if you are moved to a location that your app doesn't currently have loaded. I think the app will handle that properly, but you know... worth testing. I'll need to set up a few more things in the transactions for Captain Rayne to let that happen, but I've already written all the code in the editor to let me do that, so hopefully should be much quicker and easier now.
Edit: Of course, being sent a long way across the map (to a location that the app had not loaded in that current game session) didn't work out of the box. However, it now does. That'll save issues later on when there are teleporters in the world to enable other fast travel.
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