I've been getting ready for really opening the game up, as I feel it's in a good place from a technical app point of view. The things I've been chasing up of late are really make the gaps feel better and better. Things aren't crashing. Things are working. The UI is getting better and better.
That leaves.... the gameplay itself.
One common bit of feedback I'm getting is that there's a pretty high learning curve at the start in terms of combat and interface. And that all the different classes and characters are a bit overwhelming. Setting up your party at the start can also feel like a chore rather than a fun start.
So I've been really having a good think and trying to work out how to change it up. And I am thinking that starting off with a single character might be better, and getting companions along the way, like opening up a new character slot when you level up and so on. There's also a thought on perhaps having a quest or two that might let you open up a slot earlier if you complete it.
The more I am thinking about it, the better this approach is feeling from a number of angles. You'll get to learn your first class much better by only having that character to run. The way combat works will be more intuitive which will make more sense when you have multiple characters - and amusingly, you'll be leveling up quicker as the XP won't be shared between a party of six characters.
So, while I progress the Play Store stuff to get the app ready for production and release, I can work out how I'm going to do these changes and probably get them in within a reasonable amount of time (and hopefully before the app progresses all the way to a full Production release on the Play Store anyhow).
I'll also be opening up to some testing here, so if you're keen to get an early go (as well as helping me to be ready for a full release) keep up to date, as I should get that going in the next week or two - which is part of the process to list the app on the Play Store.
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