Monday, September 8, 2025

Handful of New Bugs

I made a call this evening to a mate of mine who is great at sniffing out things that I notice, then forget about. And He's really good at reminding me that when I just forget about them, they don't actually go away. So. We discussed a few things.

I need to retain text size settings when I change the rotation of the device. That should be nice and easy.

There's a damned crash linked to a concurrency issue. I know it's there. I don't really know how to fix it. It seems to have been fixed for all the OTHER things. Just not this one. Give me patience!!!

Joe, one of the NPCs was offering a quest too early, in that I know he shouldn't offer that quest until later, and he was... I wasn't sure if there was a bug in the app, or if the conversation dialogue had an issue. Turns out it was the conversation dialogue. So that's fixed!

And lastly, on his device, the android buttons are overlaying interface buttons. I need to have a proper look at that and fix it.

And so here we are. I've some work to do!
 

Sunday, September 7, 2025

Game Site Coming Along Slowly

I've been pretty busy trying to upgrade the actual site for the game last night and this morning. While this blog is great for either technical updates, or me just posting whatever is in my head at the time, there needs to be a proper landing page type of site that has all the important links and information nice and tidy. So that's what that is.

Again, as always there were some DNS teething issues, but it seems to be working currently and as it should - so hopefully that stays the way it is. 

You can check it out either via the link at the top or by clicking here.

Friday, September 5, 2025

Swing and Miss

So.... there were bugs in my newly tweaked party creation. I mean.. little tiny bugs... but... that little tiny bug stopped the game loading screen let folks create a functioning party and basically hung. Turns out making changes to code and deploying without a proper start-to-finish test is poor.

I mean, I had tested the initial bits with a fresh account, then I'd made more changes, then tested, then made more changes and that sort of thing, but before deploying I really should have start-to-finish tested it all over. And now here we are. With that done and the bugs fixed.

I also did get some feedback from a chap, once again telling me something I knew, but had put to a back-burner. Turns out the text was difficult to read on the image backgrounds, so I needed to put in some shading behind certain things - which is now done, so it again looks less amateur-hour.

So little, but needed progress. I'll check in tomorrow again after hopefully a few more folks test the setup again and we can see about that open test finally... 

Tuesday, September 2, 2025

Initial Party Setup and Loading Tips

One of the things that I've been talking about here for a while has been wanting to add in some tips/hints/suggestions as the game loads, and I've added to the changes I made there recently to finally add those in. It's just a bunch of one-liners really, some of them might be completely obvious and the like, but others might be useful. And with the newer loading screens, it gives you sometime to glance at for a second or two while things load - so the time feels quicker again.

The other thing I've been working on has been improving the account and party creation much more. Well, the initial party creation. When an account is created, that is, when a new player has logged in, there is some su per-light background story shown, and then the game will guide the player to create a functioning party, which it wasn't doing before. I mean, it was a simple button that said "Make another character" which.... honestly... was functional, but it wasn't where it needed to be. So. That's now much better now too.

Oh, and Quirkwood is progressing too. Lets not forget that!
 

Handful of New Bugs

I made a call this evening to a mate of mine who is great at sniffing out things that I notice, then forget about. And He's really good ...