Super quick update, but I managed to tie off a few more loose ends, on some interactions with items and quests in the game, and also around opening up a change log from the login screen, but the big update was tracking combat moves for characters, showing a popup when the limit is almost reached and adding combat moves to the delay for each character.
Subscribe to:
Post Comments (Atom)
User Interface Upgrades
Since the last post, I've been hammering away at Quirkwood like crazy, and I've gotten it to a point where I'm happy with the te...
-
So that was the cry that went up in medieval England when a king died, to herald both the passing of the old monarch, and the crowning of a ...
-
So, such success, much speed. I did manage to get all my code bits written up. When the app starts up, it's passed info from the server ...
-
A while back, when I was on a quick call with a mate, as he was testing something out, I came across a small-ish bug that happened more on a...
No comments:
Post a Comment