Friday, August 22, 2025

The break that just kept going and going

So, while I've not really been making a concentrated effort to get away from the code, I have kind of done very little in a long time in the app. And like I said a few posts back (though it seems like a really long time ago) there's been a lot of changes going on, and it's been altogether way too easy to fall out of my routines in what I did and when. I will be very upfront though. In terms of stress, it's been MUCH better. It's also given me time to get into a few things that have been on the back burner for way too long, and I will admit, I got a bit greedy with some of those things and couldn't really put them down.

The good news is that I've done a lot of organising in my man-cave workshop. I've redone the dust extractor for all my woodworking machines, and it works amazingly now. I've also redone a bunch of storage up in a mezzanine above it, and have finally (earlier today) made some semblance of tidiness and organisation in a bunch of my tabletop gaming stuff - which was at a level that was just soul-draining each time I looked at it, or needed to get something or do something up there. I've also managed to give away a few woodworking machines to make more room.... and yada yada yada... basically, I am metaphorically cleaning up my life through my workshop and garden. And I think I've needed it mentally.

So. Torn Realms.

Yes. It feels like there's a few more days in the workshop to be able to get my car back in, and have it to a truly good level again, but with that, it's also meaning that I will be really focused on the app properly again as my main priority.

I've not completely been ignoring the app, in fact I've made quite a bit of world here and there, and what I'd started in the new Quirkwood has been going really nicely, but that's also not what I need to focus on right now. There's a few small things left in the app that I'd like to get done and then release it for testing to a bunch of new testers (a good bunch revolves around initial party creation, and making sure that's spot on - so I can't have old testers really getting into it) and I need a game-tips thing while the game is processing data after login, but before full game launch. It's really not a lot of work. And so it's going to get done. And there's going to be some fresh testing.... and if the input there is good, I think it really is open testing time.

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