Sunday, December 28, 2025

More Skill-Tree Development

I've been pushing out effects and abilities for the skill-trees almost entirely still.

I've now done the last of the second skill-trees, which was the Archery Tree for the Rogue class.

It has a mix of passive buffs to make your ranged attacks much more potent, but also a number of damage-over-time and debuff options. They will all work with ranged attacks obviously, though some of the passive skills will make your character better at more than just archery itself.

So, with the final class now having two usable skill-trees I might look to implement some more specific and special functionality to use with effects and abilities. I'd like to do something along the lines of Fear and the like. I wanted to also do an effect that changed sides for a creature or character momentarily. Those sorts of things will need some extra code to be written up, but nothing too dramatic. Oh, and one more thing that came up... I have the ability for an ability to put effects on the character, or an enemy, or a location etc... But I wanted to make an ability that puts on effect on a target, and another different one on the character using the ability... so I think I'll need to work out what structure changes I'll need to make to enable that functionality. Again, I don't think it's too hard... but it'll be fiddly and need changes in a lot of little places.

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More Skill-Tree Development

I've been pushing out effects and abilities for the skill-trees almost entirely still. I've now done the last of the second skill-tr...