Thursday, December 25, 2025

Go-Live and Skill-Trees

So, the testing cycle to go live on the Google Play Store didn't go according to plan. I'd basically been roping in folks (friends, family and some other indie devs) to try to get me over the threshold for the number of testers required to get it published. I feel the app is good enough to be published, I've done a lot of testing and so on - but clearly not enough behind-the-scenes triggers were met for the testing purposes as it was knocked back with "more testing required" and a suggestion of not using friends and family. So, I'm paying a bunch of testers to do it online now. They are pretty confident in getting it approved, and I can see what's going on behind the scenes on the server - so it'll be interesting to see how it all goes.

Meanwhile, even though it's Christmas here and there's loads of friends and family stuff going on, progress is still happening on the game.

I've been working on more skill-trees, and also filling them up with abilities and the effects behind them, so this time round, I've not finished up the second Mage tree - Air and Earth.

They're all there, the skill titles basically give away the gist of what's happening in each one. Having said that, I think I will need to make some more "special" effect abilities, as I am feeling that a good bunch of these skills are starting to feel a bit same-samey. So I think there's going to be some code added in the not too distant future giving things new functionality, and I'll go back and apply them to the spells and abilities that I wanted them to be used in.

On that note, I also added a bunch of functionality around Ranged effects and ways to buff the character for those, as while I do have the Rogues skill-tree for archery set up, I've still to create the actual abilities in the game, so I think that'll be next up.

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Go-Live and Skill-Trees

So, the testing cycle to go live on the Google Play Store didn't go according to plan. I'd basically been roping in folks (friends, ...