Meanwhile, even though it's Christmas here and there's loads of friends and family stuff going on, progress is still happening on the game.
I've been working on more skill-trees, and also filling them up with abilities and the effects behind them, so this time round, I've not finished up the second Mage tree - Air and Earth.
They're all there, the skill titles basically give away the gist of what's happening in each one. Having said that, I think I will need to make some more "special" effect abilities, as I am feeling that a good bunch of these skills are starting to feel a bit same-samey. So I think there's going to be some code added in the not too distant future giving things new functionality, and I'll go back and apply them to the spells and abilities that I wanted them to be used in.
On that note, I also added a bunch of functionality around Ranged effects and ways to buff the character for those, as while I do have the Rogues skill-tree for archery set up, I've still to create the actual abilities in the game, so I think that'll be next up.

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