Thursday, September 11, 2025

UX Interface Updates, Tweaks and Improvements

Today I've spent the majority of the day working with the android native navigation bars, working out when it's right to show, when it is better that it's hidden - and how, and all manner of really boring stuff like that. But important boring stuff. Oh, and I got a good bunch more work done on the settings popups.

So, to summarize, the app now has settings for left and right handed users and shifts the interface to suit nicely. Yay.

The main game screen now slides the interface in and out as needed and otherwise hides the android UI as it's not needed (more than it used to already).

I've started working on sub-game screens to hide and improve the UI. So for example, there's no more android UI in the character creation screens, so (even in some rare instances) the UI cannot now overlay the game buttons making life difficult.

There's a bunch of other small tweaks, like making an "Are you sure?" type setup on when back buttons are pressed when shown, so overall, it's starting to feel a lot cleaner and more polished.

The bad news is, out little concurrency crash hasn't had any love. It's still there, lurking in the depths of the app. 

 

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UX Interface Updates, Tweaks and Improvements

Today I've spent the majority of the day working with the android native navigation bars, working out when it's right to show, when ...