Sunday, May 4, 2025

Cyclycal Events and Starting Items

I'll start with the Oopsie first. 

The other day, I did item binding. Needed. Great. I needed it to give out useful starting equipment to characters, but then also mixed it with the token purchase code I also wrote up recently, so you have a choice of starting equipment for your characters rather than just what I gave you. Moving on.

On top of what you can buy with your guild tokens, I thought it would make sense for characters to start with some rudimentary gear, so I created some super basic "farm-boy" or "tavern-girl" gear. And I wrote some code to give it to characters that were created. And I sat there trying to work out how to start it being equipped already - which you'd think was an easy thing to do. And I was there with you, thinking it would be easy to make that so. And we were both wrong. I spent a good part of the weekend - which actually ended up being quite busy with family stuff - trying to work out why on earth things weren't loading up and showing as expected. Anyhow. Eventually I found what to do, and now it works nicely. Oopsie.

The other one I've meant to add for a long long time has been events around the day/night cycle and each of of the moon phase cycles. The idea was always that certain creatures - or actually in my mind, mushrooms as reagents - could only be found at night. Or something like that, but only when the Death moon phase was full. And so, I also got that coded up nicely. I'll start using that in zones soon - but it's been on my to-do list, so knocking that off is great.

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